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The limitations actually keep you from being overwhelmed by choice. At the start, you have goombas and mushrooms and basic platforms, but if you want warp pipes or boo ghosts you’ll need to play at least five minutes each day for a week to unlock it all. Mario Maker does something that will probably annoy a lot of people: it locks much of the game creation tools away at the beginning, and forces you to play regularly in order to access them. It’s like creating a new card game: those 52 cards are something that everyone understands, the trick is to use them in new ways. That means you can jump straight into creation without having to worry about learning new rules. You already know how these things work in the virtual world. At no point does Mario Maker ever explain how the "?" block works, or what a mushroom or fire plant does. is ubiquitous, and the blocks, power-ups, and pipes you took for granted become your tools in Mario Maker. If you own a Wii U and you’re thinking about picking up Super Mario Maker, there’s a pretty good chance you’ve already played a Mario game. Here are five techniques Nintendo uses to make game design into an experience for just about everyone. It makes the art of making a game as fun as playing one. Real game design tools are incredibly complex, and while some games have tried to turn level creation into something more approachable, none has done so as well as Nintendo’s latest release.
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Super Mario Maker, which launches on the Wii U on September 11th, does something I thought was impossible: it makes the process of designing a game fun.